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Home arrow Glitch News arrow Spot On: E3 absentees sound off
Spot On: E3 absentees sound off E-mail
After months of uncertainty, next week the gaming industry will finally experience the new E3 Media & Business Summit. The event is the dramatically overhauled successor to the Electronic Entertainment Expo, which had been the central event of the North American game industry for the previous 12 years.

E3 at the LACC.

Though it began as a modest trade show in 1995, E3 had become a deafening spectacle by 2006. Within weeks of the event's doors closing last May, many members of the Entertainment Software Association, E3's organizing body, decided the show had simply become too big, too loud, and too expensive for most exhibitors. "Some companies were frustrated because E3 was such a huge, sweeping event it became increasingly difficult to get their messages out," said former ESA president Doug Lowenstein.

Before he resigned last December, Lowenstein also promised the rechristened E3 Business & Media Summit would be drastically smaller than its predecessor. Whereas E3 2006 boasted more than 400 exhibitors and 60,000 attendees, E3 2007 is expected to draw just 36 participating companies and roughly 5,000 "invited guests."

The show floor has also been downsized, with the cavernous Los Angeles Convention Center abandoned in favor of the much smaller Barker Hangar in nearby Santa Monica. The landscape inside the venue will also be drastically different. Instead of the towering, neon-soaked edifices that dominated the interior of the LACC, Barker Hanger will feature subdued, standardized booths in two sizes--10-by-10 feet and 20-by-20 feet. "The customization options will be really limited both inside and outside [the booths]," a rep for a major exhibitor told GameSpot. "They will pretty much all look the same."


Barker Hangar, site of E3 2007.

Also, the E3 conference program--which used to feature leading industry luminaries' keynotes--has been cut entirely. Indeed, much of the real business of the show won't take place at Barker Hangar at all. The vast majority of product previews will be held in private suites rented by publishers, several of which have outsourced staffing of their show-floor booths to external exhibition companies.

So what do these changes mean? Will they help streamline E3 by eliminating the chaos caused by tens of thousands of nonessential attendees stampeding between booths? Or, have they gutted the event, turning it into a hollow proceeding with a dubious raison d'etre?

In the days before E3 2007 unofficially kicks off with Microsoft's press conference next Tuesday night, GameSpot will be running interviews with the heads of several major publishers in attendance. Today, though, we check in with a series of companies who are skipping this year's expo--both voluntarily and involuntarily--to see how they feel about the new E3.


An ersatz Rachel from Ninja Gaiden at Tecmo's E3 booth in 2004.

One of the biggest publishers absent from this year's event is Tecmo. Though its E3 booths evoke lighthearted memories of its cavalcade of scantily clad "booth babes," the Japanese publisher of the Ninja Gaiden and Dead or Alive series was deadly serious about why it opted out of E3 2007.

"New show management didn't seem to know what they were doing," Tecmo vice president John Inada told GameSpot. "I don't have money to waste on an experimental project. Previously, we were not treated very nicely by the old E3 management, so we didn't feel obligated to cooperate this year. I also heard that a lot of the [retail] buyers weren't coming."

Indeed, retail participation at the event will be a shadow of its former self. A GameStop representative said the company had "limited folks" attending the show, and other retailers have opted out entirely--causing some publishers to follow suit.

"GameStop's not really going to be there, Best Buy's not going to be there," complained a source close to a large publisher not attending E3. "Why should we bother dealing with the ESA's confusion when we can meet with our retail partners separately and then stage our own gamers' day event later on in the year where we set the rules? It just doesn't make any sense."




 
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